HomeTIN GAMEMech bns là gì

Mech bns là gì

07:16, 24/03/2021
Frontal 2 swipe (2nd hit knock up)Frontal slamBackward slam x2 (knochồng up)360 Spin (stun/kd)Stomp (knockup)Front charge (ss)Triple slam (stun/kd)

Note: Do NOT use tab for normal attacks

boss khủng DOES NOT reset his rotation after each mech phase,rethành viên where he left off before he phase.

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Tanking tips:

Start the trùm then walk behind him to dodge the front swipesq/e the front slam so the backslam is pointed at same direction as front slamTry to lớn cc the 360 spin so no one gets knockback and tabSs + approach the front charge then q/e the triple slam lớn point it away from the group

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When phase starts, the trùm will jump lớn middle and does an aoe knockup. 5 circles will then spawn clockwise around the room.

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The 5 people that hit the trùm first will get a fire buff , & should enter their respective sầu circle asap. After entering the circle, the 5 people will be dazed. ONLY TAB after you see the marker enter your circle. Marker will then enter circle 1, which then #1 will tab và activate the circle, giving everyone standing in the circle a staông chồng of flame buff.

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When the circle activate, it will send off a Trắng ripple và disappear. After the ripple, everyone in the circle must SS toward the next circle. Then #2 will tab & activate circle, ss to 3rd circle, etc until all the circles are gone.

Note: – If you are a summoner/warlock, put your baông xã towards the next circle so you can dash inkhổng lồ the next circle with your tab

– For melees with 8m ss, stvà on the edge of the circle then run inlớn the next after you ss.

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After all 5 jumps, the marker should have sầu the flame protection buff , which gives everyone immunity lớn the floor after the circle disappear. The trùm will then jump toward the group, & open up the cc bar. Stun or kd khổng lồ finish the phase

Mechanics Phase Flow: quái vật jump to lớn mid (aoe) > spawn 5 circles clockwise > people go in circle & get dazed > marker go in 1st circle > #1 tab & activate circle > everyone ss lớn next > #2 tab & activate circle > everyone ss to next > #3 tab và activate circle > everyone ss lớn next > #4 tab & activate circle > everyone ss khổng lồ next > #5 tab & activate circle > boss jump on group > CC

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quái vật 2

The mechanic of this trùm is closely related to lớn the dps of the buổi tiệc ngọt. Higher dps groups that can kill with 1 phase will have sầu an easier time. If the boss is under 25% after the 1st phase or if conduction fail on 2nd phase, try to lớn ignore mech và push dps và kill hyên before the conducting/red mask phase.

Roles:

Red Mask Phase

– Top half conductor

Bottom half conductorGate 1Gate 2Orb transport (optional)

White Mask Phase

Bait x2Marker x2

*Red mask và White mask phase roles vày not overlap

*Gates can also be conductor if they are a thiết bị di động class

Attachồng Rotation:

Frontal SwipesFrontal slam then backward slam (knoông xã up/cc-able)Frontal Swipes360 Spin (knoông xã back)Grip farthest person (usually KD, stun only if mechs needs it)Throw 2 BLUE orbs at the farthest personRoomwide aoe (can ignore, iframe if debuff stack is too high iframe)

Note: – Every time you stun, boss will follow with a roomwide, iframe/hm blochồng it

– Only cc when boss grip someone or if mech needs it, dont waste cc

monster will continue his rotation during mechanics phase

Tanking tips:

It is recommended for tank to lớn hotline out cc for grip since everyone will be moving around the mapTry not khổng lồ point his attacks toward the Red/Purple orbs so transporters wont get interruptedIf tank gets knockback, he will one-shot the tank

Mechanic Phase (1st phase 90%, 2nd phase depends on timer):

*The mechanic phase of this boss starts at 90%, then everything is based on timer, so make sure you are quichồng on moving around và cc.*

90% > Conduction Phase > Red Mask Phase > White Mask Phase > Conduction Phase > repeat until boss is dead

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When the trùm hits 90% orbs will spawn on the floor. There are 3 types of orbs: RED orbs, PURPLE orbs, và BLUE orbs. chú ý that the BLUE orbs will vị damage when standing on them.

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Conduction Phase (~60 sec):

When boss phase, there will be 4 RED orbs forming a line at either 2/8 o’clochồng or 4/10 o’clochồng và 2 RED orbs on the other sides. The side with 4 RED orbs will need khổng lồ be connected at 9 và 14m for conduction phase. Conductor can be people or orbs. Top/bottom half conductor will then make sure there are orbs/people in the 4 positions for conduction.

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To get orb in position, conductors need to lớn go touch a PURPLE orb. After touching PURPLE orb you will get a 3 sec buff . At the over of the buff a dark BLUE orbs will spawn. In order khổng lồ activate these BLUE orbs, you need lớn stun the trùm và the roomwide aoe will turn the orbs inlớn light BLUE orbs. A comtháng way to bởi vì the conduction is khổng lồ have sầu top/bottom conductors lớn put 2 BLUE orbs at 9/14m và activate them. You can also do một orb 1 person to finish conduction. After about 60 sec, conducting will happen & boss will enrage if conduction failed.

Red Mask Phase:

WHILE top/bottom half conductor are setting up conduction, Gate 1 and 2 will need to spawn BLUE orbs by stepping on PURPLE orbs. Gate 1 will need to spawn 5 dark BLUE orbs between the PURPLE orb and the boss, stacking them together. To get the extra 2 orbs, Gate 1 will need lớn be the farthest person for hyên ổn to grip & toss the xanh orbs to in his rotation. Gate 2 just need to spawn 3 BLUE orbs to activate the transport gate. lưu ý that one PURPLE orb can only spawn 3 BLUE orbs, then it will turn into a gate. Also DO NOT go to lớn the same PURPLE orb as the conductors since one PURPLE orb only spawn 3 BLUE orbs. After both the gates are done spawning orbs and the gates spawn, stun the trùm to lớn activate the dark BLUE orbs.

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By this time the conduction should be over the Red Mask will spawn at either 2/4/6 o’clochồng. The Red Mask will go toward the boss and will cause enrage when it gets too cthua trận lớn the boss. At the same time the trùm will gain a 5 stachồng shield , reducing most of the incoming damage. To remove sầu the shield, the Gates must create a teleportal in the path of the Red Mask for hyên ổn khổng lồ “eat” the 5 BLUE orbs that Gate 1 stacked up.

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Right after the Red Mask spawn, both Gates must step on the transport gate created from the PURPLE orbs. If the 2 Gates dont step on the xanh gate within 10 sec, both Gates will die và boss will enrage. After stepping on the xanh gate, both Gates will be connected with a line.

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After the 2 Gates connect, Gate 1 will stand where they were while Gate 2 go step on a red circle where the RED orbs were. This will create an EXIT of the teleporter under Gate 1’s feet. After the exit is created, Gate 1 will need to lớn quickly move sầu to another red circle while Gate 2 get in position. Gate 2 will need khổng lồ move between the mask and trùm ASAP. Gate 1 will then step on the red circle and create an ENTRANCE for the teleporter under Gate 2’s feet. After both are created, move toward the boss.

If the teleporter was phối up correctly, the line connecting the two will disappear & the Red Mask should move toward the trùm, step on ENTRANCE và comes out on EXIT, continue moving toward the boss & eat the 5 activated BLUE orbs. Removing the stacks on boss và disappearing. The boss will then vì a 5 hit aoe which can be sheathed/ignored.

After the 5 hit aoe, the orb transport (or anyone that is free) will need to lớn step on the remaining activated BLUE orbs, which will give sầu a the 3 sec debuff and spawn a dark BLUE orb when it ends. Step on the activated BLUE orb and move it about 3-4m away from boss. Try khổng lồ space them out and leave sầu safe zones for melee dps.

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White Mask Phase (~50 sec):

About 10 sec after the sheath, the boss will spawn 2 White Masks at 12/6 o’clochồng or 3/9 o’clochồng connecting and going towards the 2 closest peron. If the line gets too cthua kém, the trùm will enrage and wipe. The 2 Baits should stand at 2/7 o’cloông xã and go the the White Masks ASAP.. lớn take aggro so the start following the Baits. If the White Masks touch anyone, they will enrage. The Baits should then move sầu clockwise (similar to sk) and bait the White Masks until the end of the phase.

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As the White Masks follow the Baits they will speed up. To slow them down, KD the boss & the get up attaông xã will stun them and rephối their movespeed. Usually the KD in his grip rotation will be enough but you can bởi vì extra KD if needed. BD/SF speed boost will also help with the baiting. While the Baits are rotating someone will need to lớn be at the edge of the room to get grip by the normal attacks. If not the Bait will get grip và caught by the White Mask.

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As the Baits are rotating, some melees will get a death timer debuff that lasts 7 seconds. When the timer reaches 0 you will die. To refresh the debuff, step on one of the dark BLUE orbs that you moved under the boss earlier, or you can step on one of the purple pools he spawn during the phase. Keep refreshing the debuff until the end of the White Mask phase.

*After the White Mask phase, if the boss is ~25% or lower, try to lớn ignore the mech & dps hlặng down since the 2nd phase is significantly harder due lớn the many extra xanh orbs left on the field. If you have sầu high enough DPS, ignore the rest.*

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For lower dps groups, you will have sầu khổng lồ vày a 2nd round of mechanic phase. It is highly recommended lớn use people for the conduction phase rather than orbs since stunning the trùm will activate ALL BLUE orbs on the field which messes up the conduction.

After conduction, the two Gates should have sầu their orbs spawned & xanh transport gate open. Stun the boss khổng lồ activate the orbs for the Red Mask khổng lồ eat the stacked orbs. After the Red Mask disappear, stun again lớn deactivate all the orbs. After that, make sure khổng lồ step on all the remaining activated BLUE orbs & continue with the phase.

Note: If there are too many BLUE orbs under the buff, after the 1st stun some people can step on those & move it away. After the 2nd stun, they will be activated. Step on them again and move them away from trùm khổng lồ give melee rooms lớn dps.

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Mechanics Phase Flow: 90% > Conductors move sầu orbs > Gates move orbs > stun > Conductors conduct > Gates step on xanh transporter và get connected > Red Mask spawn > Gate 2 step on red transporter > Gate 2 move between Red Mask & trùm > Gate 1 step on red transporter > 5 hit aoe > step on remaining light up blue orbs and move it under boss > White Masks spawn > Baits get aggro and rotate clockwise > kd lớn slow White Masks down > push trùm or repeat mechanics phase.


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