Guide for blademaster pve & pvp combos + builds
The Force Master (aka FM) is a ranged class that excels in dealing strong, continuous damage while offering moderate amounts of crowd control & utility. Using bangles to lớn cast elemental projectiles, FMs effectively function as sản phẩm điện thoại "gunners" by relying on movement and positioning in order to kite around their enemies without compromising DPS. Within the lore of Blade and Soul, FMs epitomize the nature of duality, owing to their distinct fire và ice stances; which they use for damage và defense/utility, respectively. To walk the path of a Force Master, one must be wary of using the two stances together, lest they should accidentally cast the wrong spell at the wrong moment. In choosing a FM, you will find versatility và great damage potential, making you both an excellent party thành viên & a capable solo player.
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Compared to other classes, especially melee characters, Force Masters have a rather modest learning curve sầu. Their fire attacks follow a fairly simple & straightforward pattern while their ice abilities only come inkhổng lồ play when the situation calls for it. Although FMs can render themselves virtually immune lớn ranged attacks, they laông xã a repeatable block/counter at lower levels. Thus, most FMs prefer khổng lồ outmaneuver their enemies either by freezing them in place or using a well-timed dodge khổng lồ re-position themselves. Overall, FMs are typically considered to lớn have an intermediate difficulty level of gameplay.
This class can be played as three races: the Yun, the Gon, và the Lyn. The Jin are the only race unable khổng lồ choose Force Master as a class.
Force Masters use a resource called Focus to use their skills, represented by a series of circles beneath the HP bar. A Force Master has 10 units of Focus khổng lồ spend. These will recover over time or by using certain skills that refill one"s Focus.
Force Masters have sầu two stances depending on what skills they use: Fire Mode or Frost Mode. Each stance has its own minor benefit to being in it, as well as skills that they can only use while in one or the other. For example, using Blazing Palm will switch you khổng lồ Fire Mode, thus allowing you access lớn skills such as Blazing Wall và Short Fuse. Stances last ten seconds & are refreshed by using a skill that places you in a stance. The benefits are as follows:Fire Mode: Automatically apply a staông xã of Ember khổng lồ any enemy that delivers a critical hit khổng lồ you.Frost Mode: Automatically gain a five sầu second buff that increases Defense by 10%. Using any Frost Mode skill will apply the buff again (including the skill that brought the Force Master into Frost Mode).
Later, Force Masters will need to lớn familiarize themselves with the concept of Orbits. After gaining the Fire Fury and Frost Fury skills, the Force Master has a chance lớn generate Fire Orbits và Frost Orbits, which manifest as small, glowing red or xanh orbs that float around the character. Each can be stacked up to three times và grant bonus effects khổng lồ the character.
Fire Fury and Frost Fury are activated by scoring a critical hit with a Fire Mode or Frost Mode skill, respectively. Upon successfully landing a hit with either, it will generate the appropriate Orbit. Later on, other skills và upgrades for skills also generate Orbits.
Each Orbit lasts 30 seconds upon activation, and the timer is reset when you stachồng another one. For example, if you have sầu 12 seconds left on a Frost Orbit, you can stachồng it again to lớn go baông chồng to lớn 30 seconds (with double the beneficial effects). However, once three Orbits of one element are stacked, you cannot rephối the timer even by using Fire Fury or Frost Fury again, and thus must let it run out.
You can have both elements active sầu at once for a max of simultaneous three Fire Orbits & three Frost Orbits. Benefits:Fire Orbit: When hit, inflicts 3%/6%/10% damage and 1 Ember on enemy.Frost Orbit: Recovers 1/2/3 Focus on hit. At 3 stacks, inflicts Chill on enemy when hit.
The following danh sách is incomplete.
|Shoots a bolt of fire at the targeted enemy from a distance.|
This ability stacks the Ember effect debuff on the enemy target, which you can staông chồng up to five sầu times. Ember lasts for 10 seconds, and its timer is reset each time you reapply the effect. These stacks can essentially be consumed by other skills such as Impact và Short Fuse khổng lồ increase the damage those skills bởi vì.
Stance Change: Changes to Fire Mode
Upgrades:Stage 1: Detonates on five sầu Ember stacks. Secret: Creates one Flame Orbit on critical hits.Stage 2: Does additional damage khổng lồ Burning enemies and stacks more Ember on them.Stage 3: Bounces between enemies within 8 meters và absorbs some damage dealt as HPhường. Secret: Recovers 5 Focus per enemy hit.
|10||-1||16m||Target||Instant||Instant||During Dash, Jump, or Glide skills||No|
|Fires three bolts that khuyến mãi damage to a targeted enemy.|
|Shoots an ice bolt at the targeted enemy from a distance.|
This ability stacks the Chill effect debuff on the enemy target, which slows their movement speed for ten seconds. If you staông chồng the Chill debuff three times, the stacks are removed & the enemy is afflicted with the Frozen status. You can staông xã two additional Chill debuffs after that.
Stance Change: Changes khổng lồ Frost Mode
Upgrades:Stage 1: Additional damage và increased Chill duration. Secret: Chill pierces Defense.Stage 2: Generates Frost Orbit on critical hit, doesn"t increase Threat. Secret: Always critical hit Frozen enemies.
|1||0||Centered on Caster||2x10m||Instant||Instant||Yes|
|This skill deals direct damage lớn an area in front of you & has additional effects based on stacking debuffs already placed on the target.|
For reach Ember staông chồng on the target, this ability giao dịch an additional flat amount of Explosion damage. After this is added, it does additional Flame damage based on how many Ember stacks are on the target past the first: 75% additional for 2 stacks, 100% additional for 3, 125% for 4, & 11/2 for 5. This is despite the tooltip claiming it does 75% additional damage.
If the enemy is currently in the Frozen state, Impact will knochồng them bachồng five sầu meters and stun them for one second. It then removes the Freeze state from the enemy. Using Impact in this way deals about five times the damage it normally would.
Both the additional damage from Ember stacks and the knockback/stun from the Frozen debuff can happen at the same time if the enemy has both.
Upgrades:Stage 1: Synergy with Frozen enemies (Focus recovery and HPhường absorption), short blochồng to ranged attacks with Focus gains on blochồng. Secret: Counters as well as blocks, does knockbachồng on countered enemies.Stage 2: Synergy with Ember stacks (Burn and explosion on 5), larger attaông chồng area. Secret: Additional damage.Stage 3, Stage 4: See Force Blast.
|4||-1||3m||Target||Instant||5sec.||During Phantom Grip||No|
|Deals a large amount of damage lớn a Phantom Gripped enemy. If the enemy is currently airborne, this doesn"t cost any Focus.|
Bolt Bash deals more damage the more Ember stacks the enemy has. (need more details: how? does it remove sầu Ember stacks?)
|1||-5||Centered on Caster||2x10m||Instant||Instant||Yes|
|Deals Flame damage in a rectangular area in front of you. Any enemies hit by it are given an Ember staông xã.|
The skill also pierces Parry. If the enemy is currently afflicted with the Burning status, Dragonchar đơn hàng over double the Flame damage it normally would.
If an ally is in the area you use this skill on, cold-related status effects such as Chill và Freeze will be removed from them. (Unconfirmed: does it still khuyến mãi damage to lớn allies?)
Stance Change: Changes to lớn Fire Mode
Upgrades:Stage 1: Costs 2 less Focus, additional damage, wider range, additional Flame damage on CCed enemies. Mastery: Much more damage and boosts on additional usage.Stage 2: (18sec cooldown) Costs 2 less Focus, Dazes and knocks back enemies. Volume 1: Pierces Defense instead of Parry.Stage 3: See Blazing Beam.Stage 4: See Ice Rain.
|Dragonchar Tier 2||-2||16m||Target||Instant||Instant||Yes (Dragonchar)|
|Deals Flame damage to a target at range, afflicting them with 1 Ember staông chồng. If the enemy is currently Burning, it giao dịch a significant amount more Flame damage.|
Upon upgrading, it will stachồng 2 Ember instead of 1 on a Burning enemy. The Mastery nâng cấp makes it so Blazing Beam generates a Flame Orbit upon dealing a critical hit.
Stance Change: Changes to lớn Fire Mode
|Dragonchar Tier 2||-1||16m||Target||Instant||Instant||Yes (Dragonchar)|
|Deals Cold damage lớn a target at range. If you use it consecutively, it grows more powerful. (Unconfirmed: does it get faster like Sunder does?)|
Upon upgrading, Ice Rain will giảm giá over twice the normal Cold damage if the target is currently within range of Cold Snap. The Mastery tăng cấp makes Ice Rain recover 1 Focus on use while enemies are affected by Cold Snap.
Stance Change: Changes khổng lồ Fire Mode
|4||0||3m||Target||Instant||5sec.||During Phantom Grip only||No|
|Inflicts damage lớn a Phantom Gripped enemy, knocks them baông chồng 15 meters, and knocks them down for 2 seconds.|
|4||+2||Centered on Caster||2x10m||Instant||24sec||Yes|
|Deals Cold damage in a rectangular area in front of you. Any enemies hit by it are Frozen for five seconds.|
If an ally is in the area you use this skill on, heat-related status effects such as Ember and Burn will be removed from them. (Unconfirmed: does it still giảm giá damage to lớn allies?)
Upon upgrading, Dragonwhorl (& its other forms) will always generate a Frost Orbit on hit.
Stance Change: Changes to lớn Frost Mode
Upgrades:Stage 1: Absorbs all damage as HP. & recovers Focus for each enemy hit, wider area. Undiscovered: Healing over time on critical hits.Stage 2: See Frost Nova.Stage 3: See Glacial Beam.
|Pulls a target in from a range và paralyzes them in the air in front of you for 4 seconds. It đơn hàng initial damage on use và more damage over time. The damage pierces the enemy"s Defense.|
Upgrades:Stage 1: Longer range và duration for longer cooldown, decreases Phantom Gripped enemy"s Defense. Secret: Prevents enemies from using defense skills during Phantom Grip-related techniques.Stage 2: Target a knocked-out ally to pull enemies, decreases Chi Recovery time needed for knocked-out allies. Secret: Creates a shield around allies using Chi Recovery.Stage 3: See Shadow Grasp, Chi Bomb.Stage 4: See Shadow Grasp, Multiple Blaze.
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|54pxBlazing Wall||8||-1||2m||5x2m||Instant||30sec.||During Fire Mode only||Yes|
|Creates a fire wall on the ground that lasts five seconds và damages any enemy that steps inkhổng lồ it.|
If the enemy is farther away than 5 meters, Blazing Wall materializes two meters ahead of you; otherwise it comes right up on the enemy"s current position. Using it during Phantom Grip puts it on top of the enemy as well.
Upon upgrading, Blazing Wall will stack Ember on every hit.
Upgrades:Stage 1: Detonates Ember stacks at 5, does additional damage on Phantom Gripped enemies.Stage 2: See Meteor Shower.
|54pxFrost Prison||10||-1||16m||Target||1.5sec.||30sec.||During Frost Mode only||Yes|
|A 1.5 second channel skill that afflicts a targeted enemy with Frost Prison. While affected by Frost Prison, the enemy cannot take any action, but they cannot be damaged. Lasts 8 seconds.|
Frost Prison costs no Focus upon upgrading.
Upgrades:Stage 1: Chills after Frost Prison ends, affects area around target as well for longer cooldown.Stage 2: See Frost Sheath.
|54pxShort Fuse||10||-3||16m||Target||Instant||18sec.||During Fire Mode only||Yes|
|Deals damage over time to a targeted enemy for five sầu seconds. At the end of this 5 seconds, it will explode all Ember stacks & remove them from the target, regardless of whether they still had more time remaining. The more stacks are applied, the more damage it will vày.|
Upon upgrading, you"ll stachồng an extra Ember if you lvà a critical hit on an enemy with Short Fuse on them.
Upgrades:Stage 1: Sacrifices the 5-second Ember explosion for double damage applied instantly, inflicting Deep Wound, recovering Focus over time, creating a Flame Orbit on hit, & being able lớn detonate it with Flame Reap instead. Undiscovered: Resets its own cooldown on critical hits.Stage 2: Applies in an AOE around the targeted enemy và stacks extra Ember when detonated. Undiscovered: Can use 3 consecutive times, but not on the same enemy, for a longer cooldown.
|54pxInferno||-3||16m||Target||2.5sec.||24sec.||During Fire Mode only||Yes|
|Deals a large amount of damage and inflicts Burn.|
Upon upgrading, costs 2 Focus instead of 3.
Upgrades:Stage 1: Lower cooldown, creates three Flame Orbits on hit, doesn"t increase Threat. Volume 2: Casts instantly without using Focus after getting a critical hit.Stage 2: Instant cast for less base damage and additional damage per Ember stack & attaông chồng speed. Deals more extra if enemy is Stunned or Dazed. Secret: Always critical hits Stunned or Dazed enemies.Stage 3: Deals half the damage, but lớn all enemies nearby (??), piercing Defense và stacking 5 Ember instantly, for a longer cooldown. Volume 2: Deals damage over time to enemies nearby instead of flat damage.
|54pxSnowball||24||0||16m||Target||Instant||36sec.||During Frost Mode only||Yes|
|Deals Cold damage lớn an enemy from a distance. Upon upgrading, Snowball"s cooldown goes down lớn 30 seconds.|
Upgrades:Stage 1: Does nearly twice the Cold damage lớn Frozen enemies, creates a Frost Orbit on hit, pierces Parry. Undiscovered: Cooldown resets on critical hits.Stage 2: Halves damage in exchange for higher ranged attachồng speed, canceling the opponent"s defensive sầu skills, Freezing them, & making the skills unavailable for a while. Undiscovered: Dazes enemy.Stage 3: See Frost Tornado.
|54pxFrost Tornado||Snowball Stage 3||0||16m||8m||Instant||30sec.||During Frost Mode only||Yes (Snowball)|
|Deals Cold damage lớn an enemy from a distance and chains khổng lồ hit up to three enemies. Frost Tornavị will pierce enemies" Parry.|
When your first attaông xã hits, target will be unable to use all Attaông xã và Defense skills for four seconds.
Upgrades:Recovers 3 Focus when the attack hits any enemy. Undiscovered: Chains to hit up lớn five enemies instead of three.
|54pxIce Coil||22||+3||16m||5m||Instant||30sec.||During Frost Mode only||Yes|
|Deals Cold damage khổng lồ an enemy & an area around it. Upon upgrading, this skill đơn hàng additional damage lớn Frozen enemies.|
Upgrades:Stage 1: Additional damage and Chill for 6 seconds.Stage 2: See Frost Burst.Stage 3: See Cold Snap.
|54pxFire Fury||0||16m||Target||Instant||Instant||During Fire Mode only, upon critical Fire Mode skill||Yes|
|Fires five bolts of fire at the enemy, piercing Parry & generating one Flame Orbit.|
When upgraded, does more damage, stacks Ember on each hit, and giao dịch bonus damage to Burning enemies. Undiscovered: On Critical 5 uses can be used again.
|54pxFrost Fury||0||16m||Target||Instant||Instant||During Frost Mode only, upon critical Frost Mode skill||Yes|
|Fires five sầu bolts of ice at the enemy, recovering Focus on each hit and generating one Ice Orbit.|
Upgrades:Stage 1: Deals bonus damage to lớn Frozen enemies & recovers additional Focus on critical hits. Undiscovered: Always critical hits Frozen enemies.Stage 2: Inflicts Chill which pierces Defense. Undiscovered: Deals 10% Focus damage on each hit.Stage 3: Absorbs damage as HP., doubling on critical hits. Undiscovered: Decreases incoming damage by 1/2 while using the skill.
Skill Usage Tree
This các mục is khổng lồ make it easier to visualize the general skill cài đặt of Force Masters.Blazing Palm (LMB), Dragonchar (2)
Abbreviation:T = Tier. S = Stage. T1S1 means Tier 1, Stage 1 of a skill.
Basic Combos:1. 4 Second Stun Combo - Fire Version<3> T3S3 Artic Blast ->
Combining these basic combos can create an advance full bộ. The most comtháng advanced bộ combo is the Double Aerial Combo.
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The following screenshots were taken from the character creation screen at NA launch in năm nhâm thìn.
Chuyên mục: TIN GAME