Ebondrake citadel tank guide : bladeandsoul

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Leo Jiang Date: October 26th, 2016 Views: 20493 ebondrake citadel in bns buy bns gold bns power leveling blade và soul gold blade & soul power leveling blade & soul

Recently many players are focus on the new plot of Blade & Soul, which is called Ebondrake Citadel, according lớn some players’ requirement, I recommend an article from a senior master, và there are some tips và methods in it. Please see the details below:


You must have cleared Sogun"s Lament and the Shattered Masts. Minimum ~550 APhường on 6-man, ~600 on 4-man. The entire buổi tiệc nhỏ coordinating. There are no carries for the final boss; everyone must do their part or wipe.

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Each trùm periodically gains a 1/2 damage reflecting debuff for 30 seconds that is reduced/ignored by the Reduction/Resistance from Bracelet, if you don"t have sầu the bracelet you are literally killing yourself. Phantom Br& Reduction from Python/Asura Bracelet OR Phantom Br& Resistance from Awakened/True Pyhạn hẹp Bracelet. NC West isn"t going to give us a shortcut this time lượt thích they did for Sogun"s Lament.

2x Stun.

2x Daze.

2x Knockdown.

An Assassin or Summoner. You must have sầu someone with stealth party iframe and these are the only classes who have sầu it.

All non-Assassin, Summoner, & Warlock with Second Wind Tier 3 Stage 2/3 Knockdown/Daze (Sin/Sum/WL don"t have sầu CCs on their Trinket) OR someone with a skill that specifically states Daze resistance (e.g. Destroyer Hongmoon Emberstomp or Hurricane, Blade Dancer Vortex, Warlock Sanctum).


Corridor 1:

Short empty corridor. At the kết thúc is the first boss, who is being locked down by the Ebondrake Illusionsts. Kill all the aggressive (red) Bonemask adds before killing the passive (yellow) Ebondrake Illusionists that trigger the boss.

Boss 1: Bukka

Bonemask brute (closest thing are the Colonels in Soulstone Plains), 12 million HPhường., 6 minute enrage timer, no self-damaging mechanics. Double CC everything is needed here.

Standard Bonemask rotation.

Every minute or two he will fart a Dark Chi Circle. If ten of these are on the field = wipe. Every 10% increments he will do the following at random: You need lớn properly CC, or else he will repeat his attack two more times (without any extra CC windows) and then create an additional two Dark Chi Circles under people. If you successfully CC he will get a debuff that prevents hyên ổn from using the same ability in succession.

Focus power on his shoulders: Does a field-wide area of effect roar, then a spin2win. Double Daze the spin2win.

Focus power on his neck: He will vì a rally hotline and sumtháng three adds from the entrance, & then a spin2win. Double stun the spin2win.

Focus power on his legs: Charges toward the aggro holder (not blockable), then on hitting the wall does a spin2win. Double Knockdown the spin2win.


Corridor 2:

A very short corridor containing just a pair of adds, just jump over them.

monster 2: Magolka

Kaari Lord Reskin, 9 million HPhường., 6 minute enrage timer, no self-damaging mechanics.

Standard Kaari Lord Rotation.

One add is a Bonemask Elite, who will charge someone and then does a field-wide roar whose stun cannot be iframed. Is CCable at any point? The other add is a Ploggle Elite, who just throws poison projectiles.

At 70% và 30% he will spawn a Corrupted Sphere. He then jumps to lớn the furthest person, & then does a field-wide area of effect roar; CC the roar but DO NOT GRAB/AERIAL HIM unless you are sure you can kill hyên by then. After that he charges at a random person; bloông xã hyên. He then repeats this two more times. As you vì chưng this the corrupted sphere will fire roots at random people, so use your root escapes. If you delay this part too much, including grabbing hyên ổn, he will spawn more Corrupted Spheres.

At 90%, 1/2, và 10% he will jump lớn the middle & summon two adds at random positions in the eight circles on the field always on opposite ends, và then give sầu everyone a debuff. Kill the two 300k HPhường. adds immediately khổng lồ dispel the debuff (boss can be CC"d and grabbed/knocked inkhổng lồ the air right after summoning, bởi vì it when he slams his staff into lớn the ground for longest duration). Shortly after the trùm will vày a 5-hit field wide area of effect explosion; the adds become immune at this point và if you still have sầu the debuff you will eat a unescapable lockdown and massive sầu damage. Furthermore if either mobs are alive sầu the trùm will then absorb them and heal 5% per mob.

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After the jumps, the boss goes lớn the middle & the spheres start ping-ponging around the room, while the trùm fires projectiles at everyone. Blochồng the spheres (they will trigger Frost Prison on the blocker; everyone has a bloông chồng skill) or they explode, do massive sầu damage across the entire field, và heal the boss by 5% per sphere.


Corridor 3:

Jump over the measly adds in your way as you head khổng lồ a spiral staircase. There are five prison cells as you head down the stairs; split your buổi tiệc ngọt to kill everything & everyone in the cells lớn unloông chồng the gate to lớn the final trùm.

trùm cuối 3: Bale Phantom Zakhan:

38 million HP with self-damaging mechanics, 9 minute enrage, new type of trùm. Party Stealther và Second Wind CC are needed here; bởi not pop your stealth protect và Tab randomly. Also has a marker mechanic.The mechanics are considerably easy to lớn grasp, but there is very little room for error và one wrong move = wipe.

His rotation is entirely random, & some are very fast. It helps very much khổng lồ have a dedicated tank; he"s more or less as fast và hard hitting as a Soulstone Plains Unbound Terror, so be very careful and try not lớn lead hyên inkhổng lồ your teammates.

Fast single downward swing. Sometimes he will follow up with two more downward swings, which have near instantaneous tốc độ. Causes knockdown. Eating this three times in a row will cause a massive sầu drop in aggro, similar to lớn some of Profane Jiangshi"s attacks, so be very careful if you are the tank. Yellow attack. First swing is CC"able but the remaining two are not.

Fast double arc swipe. Causes daze. Yellow attaông xã. CC"able. Curls up and spins lượt thích a saw blade, dealing multiple hits. Causes daze. Red attaông xã. Fast wide sweep throwing a crescent energy wave sầu. Causes knockback. Red attachồng. Drags his blade across the ground & throws a crescent energy wave sầu a long distance in front of hyên. Causes knockup. Red attaông xã.

Teleports away from the aggro holder lượt thích Fujin/Sekjin. After 90%: Summons six dark circles on areas around hlặng that explode. Causes knockbaông chồng. Red attaông chồng. At 90%, 70%, 1/2, 30%, và 10%, Zakhan will "show his true self", changing his right arm cloak lớn a monstrous arm. Zakhan will teleport away from aggro holder, and "is watching someone" & marks the furthest person from hyên ổn, who gains a red swirl. Everyone needs lớn huddle up under the trùm, và once the marker is confirmed, they need to lớn huddle up as well.


Zakhan fires an area of effect projectile at the marker;EVERYONE EXCEPT THE MARKER MUST STOP ATTACKING SO THE SIN/SUM CAN STEALTH EVERYONE.Assassin has Protection Decoy/Stealth Smokescreen while Summoner has Enhanced Seed Shroud. Marker must immediately break stealth or avoid the projectile themselves.

Zakhan will proceed to lớn fire four projectiles at random people, butONLY TARGETVISIBLE PEOPLE, which is why anAssassin/Summoner is required; Blade Master"s Winged Protector, Blade Dancer"s Maelstrom, and Force Master"s Frost SheathDOES NOT DO ANYTHING.Anyone without the marker who eats this will eat 30k~ and get locked down for 10 seconds for very high damage over time and any attaông chồng they eat under that state inflicts massive sầu damage.

The marker is required to lớn facetankall four(does no damage to them) lớn give the marker the "Demonic Energy" 20% attack power buff; stay next to lớn your group so that the buff gets transferred to your buổi tiệc nhỏ.The mechanic is failed if the Sin/Sum fails khổng lồ stealth, the marker didn"t leave sầu stealth, or a non-marker left stealth.Once Zakhan lifts his arm up & starts firing the projectiles, he has finished his targeting sequence so everyone can resume attacking. The buff lasts 2 minutes, but deals damage over time và once it runs out you will get locked down for 10 seconds with very high damage over time and massive sầu damage while attacked under such state.

Zakhan then casts "Heaven"s Breach": this is the exact same attaông xã as Jinsoyun"s World Breaker. If you have the buff you will be rooted in place and won"t be affected. If you vị not have sầu the buff, và there is no Blade Master lớn cast Winged Protector before the lift, you will eat 30k damage, you CANNOT iframe the force lift và none of the other iframes last long enough khổng lồ block the damage. Even if you miraculously survived, the additional 5 seconds of downtime, for a total of 15 is pretty huge, especially since he does the mechanic five sầu times which means over a minute of downtime if all mechanics are failed.


After 90%, while resuming his normal mix of attacks, he will periodically cast a new rotation: Zakhan will head inlớn the middle and cast "Dark Void", a field-wide vacuum & then prepare for a field-wide one-shot area of effect.You cannot iframe the vacuum unless you have a skill that specifically resists Daze,so all the non-Sin/Sum/WL must use Second Wind CCto interrupt his area of effect ORsomeone resists the vacuum & then double CCs on their own.

Zakhan casts dark exploding circles. Zakhan grabs the furthest person (not iframable) và steal their buff, making him stronger but eats 3 million damage (8% of his health) when it expires after a minute. The marker and then the Sin/Sum must be the one khổng lồ be grabbed is that so they don"t get locked down after their debuff expires as they need lớn vì the mechanic. The grab is CC"able but don"t interrupt it. Blade Master"s Winged Protector, Blade Dancer"s Maelstrom, và Force Master"s Frost Sheath can be cast to negate the grab damage (20k~).

He will repeat this every 40 seconds, whenever his buff reaches đôi mươi seconds. Even if you don"t grab after the Dark Void it"ll still expire by then. At 50% mechanic, two things will happen: Zakhan casts "Demonic Seal", a purple field surrounding the outer walls. A damage over time effect is applied on the entire battlefield for the remainder of the fight, stacking with the Demonic Energy damage over time as well (if you die from this point on, the Demonic Seal will stop you from doing chi recovery).

Zakhan instead marks the two furthest people, but then one of them is a giả marker. At this stage, the kém chất lượng marker is always the furthest, while the second furthest is the real marker; Zakhan will grab the kém chất lượng before doing his mechanic. The grab is a linear area of effect, và the damage portion is also an area of effect & removes marking even from the real one, so don"t stvà in front of it.

At 30% & 10% mechanic, Zakhan will phối up his marking. He will either:

Nhái mark the furthest & grab them, and real mark the second furthest.

Nhái mark the second furthest & grab them, and real mark the furthest.

Real mark the furthest và produce no fake marks and grab no one.


The above sầu are the guide for Ebondrake Citadel, hope it can help you, if you want to lớn know more information about blade & soul, you can visit aaaarrghh.com. More and more updated articles will be provided for you. Also when you want to lớn buy safe & fast delivery blade and soul gold, you will receive good & sincere service from aaaarrghh.com.

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